1.The Captain's Cushions
A salty pirate breeze whispers that your first clue is tucked right where crew members rest their sea legs.
I stand tall with many wooden shelves, holding tales of high sea adventures. Where should you look next?
Pick an age and a theme below to see what a generated hunt looks like. Then tell Captain Clue about your rooms, and you get a complete treasure hunt for your party in minutes.
A salty pirate breeze whispers that your first clue is tucked right where crew members rest their sea legs.
I stand tall with many wooden shelves, holding tales of high sea adventures. Where should you look next?
You found the captain's logbook! To reach the hidden island, the captain must sail in the proper sequence.
Put the ship's journey in order:
You answer a few questions, Captain Clue writes the hunt, and you check it before anyone plays. No templates to fill in, no riddles to write yourself.
Every hunt is a complete, ready-to-run game, not a list of loose riddles. The sample below, The Quest for Blackbeard's Booty, shows the format: four clues for ages 6 to 8 that lead from the sofa to the bookshelf, the fruit bowl and finally the treasure chest.
A four-year-old and a twelve-year-old need very different puzzles. The generator mixes clue types to suit the ages you enter: multiple-choice questions and finding a hidden card for the youngest, rhyming riddles and putting steps in order in the middle, codes and harder riddles for older kids. You can swap any puzzle for a new one with one tap.
Most printable hunts assume a house you don't have. Here every clue points to something in your own rooms, so you never have to hunt for a “grandfather clock” you don't own. Small flat or big house, indoors or with a garden: you pick the rooms and the objects.
Places stay symbolic, like “under the sofa cushions”. You never enter an address, and anything unsafe (knives, stoves, balconies, climbing) is left out automatically and listed for you.
Creating a hunt and previewing the map and every clue card is free. When you're happy with it, you pay once for that adventure. No subscription.
A salty pirate breeze whispers that your first clue is tucked right where crew members rest their sea legs.
I stand tall with many wooden shelves, holding tales of high sea adventures. Where should you look next?
You found the captain's logbook! To reach the hidden island, the captain must sail in the proper sequence.
Put the ship's journey in order:
Every great pirate crew needs fresh fruit to stay strong on long voyages across the ocean.
Find the toy pirate coin hidden by the fruit bowl and enter the secret pirate word on it.
Shiver me timbers! You have navigated the entire ship and reached the final chest.
Read the secret word on the treasure chest tag to open it!
Making a hunt and previewing the treasure map and every clue card is free. To play it, you buy the Paper kit (€9) or the Party pack with the phone game (€19), once per adventure.
A few minutes to answer the questions, then the hunt is written while you wait. Then check the clues and hide the cards before the guests arrive.
Yes: an AI writes the first draft for your ages, theme and rooms. Every clue is then checked automatically for safety and for hints that give away the answer, and you can edit everything before you play.
Yes. You can rewrite any clue, swap a puzzle for a new one, reorder clues, delete them or add your own. Each change is checked again.
Yes. Here a scavenger hunt and a treasure hunt are the same game: children follow clues from spot to spot around your home until they reach the prize. Pick the ages, the theme and your rooms, and you get the clues, answers and hints.
No. With the Paper kit everything is printed. With the Party pack, one phone per team is plenty, or the host plays on one phone and reads the clues aloud.
Create your adventure and see the map and every clue card before you decide anything.
✨ Make this hunt for your party